1. Inputs are observable
You report two things you can see without any external tool: the world label in your session (Heaven, Hell, Galaxy, or not sure) and the problem stopping you (new player, speed, reset, route, aura/race, or source check).
Choose your current world and problem, then receive a ranked next-step checklist built from the game's documented systems — plus the confirmed fact, the important unknowns, and the guide links that match your situation.
World progress planner
Choose what you see in-game. The planner ranks useful next steps without guessing speed requirements, route layouts, or completion times.
Every output is derived from sources checked October 3, 2026 — no hidden-value estimates.
You report two things you can see without any external tool: the world label in your session (Heaven, Hell, Galaxy, or not sure) and the problem stopping you (new player, speed, reset, route, aura/race, or source check).
The matching rules use only documented mechanics: steps add speed, wrong moves reset the run, multipliers unlock, races and auras exist. A reset problem routes to reset recovery; a speed problem routes to the training loop; a route problem routes to the world guide.
Each result pairs the confirmed fact with the important unknown — for example, speed thresholds for Heaven, Hell, and Galaxy are not published by any source, so the planner never pretends to know them.
The step counts, stage numbers, and speed values inside one player's session are not published by any source — the example above describes the documented loop, not measured numbers.
The official description defines the base unit: +1 speed per step. The gamepass shop documents the multiplier ladder you can apply on top of it:
| Multiplier pass | Price (Robux) |
|---|---|
| x2 | 9 |
| x4 | 19 |
| x8 | 39 |
| x16 | 69 |
| x32 | 99 |
| x64 | 169 |
| x128 | 189 |
| x256 | 389 |
| x512 | 649 |
| x1024 | 869 |
| x2048 | 1,299 |
| x4096 | 1,499 |
Source: Rolimons gamepass listing, checked 2026-10-03. Free server-wide windows (for example [⚡X300]) appear in the official title.
The checklist is only as good as its inputs — refresh it when the situation changes.
Reset and route problems return observation steps on purpose. The description's one-wrong-move rule makes an unread section more expensive than a slow one, so the cheapest next step is a controlled pass through the uncertain segment, not another full-speed attempt.
Speed problems route to the treadmill/multiplier loop because that is the documented training path: steps build speed, multipliers compound it, and title-tag windows such as [⚡X300] multiply the same grinding time for free. The planner links the speed guide so the retry has a plan.
It maps your current world and problem onto the game's documented systems and returns a ranked next-step checklist with links. It does not estimate hidden values: no source publishes per-world speed requirements, stage layouts, or finish-time formulas.
The official description promises every step = +1 speed, multiplied by whatever multiplier you have unlocked (the shop documents x2 through x4096 passes) and boosted during title-tag events such as [⚡X300]. The base unit of progress is a single step.
Yes — the worked example below walks a first session through the documented loop: step-to-speed movement, the wrong-move reset boundary, recovery after a reset, and the multiplier/treadmill decision at the lobby.
Heaven, Hell, and Galaxy are the three officially named worlds, and the universe is split across separate Roblox places (root place plus WORLD 2 and WORLD 3). The world you are in decides which focused guide and reset checks apply.
No. Steps generate speed for every player; the multiplier ladder and treadmill passes are paid accelerators on top. Free multiplier windows also appear in the Roblox title (for example [👟X20]).
No. The choices are handled in the browser for the current page visit; nothing is uploaded.
The full first-session route with the reset rules built in.
ReferenceSteps, speed, multipliers, races, auras — documented vs unknown.
StatusNo verified codes yet; see the documented group-gift reward path.
Identity anchor for every planner rule: Dream Keyboard Escape, place ID 129350834403009, creator OCEAN SPIDER. Sources checked 2026-10-03.