Steps and speed
Documented: The official description promises "every step = +1 speed". Movement is the core engine: walking the course trains you by definition.
Not documented: No scaling exceptions, caps, or per-section speed values are published. Community sessions document speed in the tens of millions, which is a scale reference, not a formula.
Sources: Official (Roblox) + Creators
Multipliers
Documented: "Train your speed and unlock powerful multipliers" is official. The shop documents the concrete ladder: multiplier passes from x2 (9 R$) to x4096 (1,499 R$), plus free server-wide windows in the title tag ([👟X20], [⚡X300] snapshots).
Not documented: Whether passes stack, how they interact with title windows, and any effect size beyond the pass name are not published.
Sources: Official (Roblox) + Official analytics (Rolimons)
Treadmill training
Documented: Six named treadmill passes exist: Gold (19 R$), Diamond (69), Angel (499), HACKER (799), Void (1,000), Love (1,200). Community videos show treadmill running as the standard speed-grind station, including a "secret Heaven treadmill".
Not documented: Per-treadmill speed rates and whether tiers differ beyond cosmetics/price are undocumented.
Sources: Official analytics (Rolimons) + Creators
Wrong-move reset
Documented: "Speed is everything, but one wrong move and you're back at the start" — official. Trained speed persists; the run restarts. This is the game's central difficulty mechanic.
Not documented: Checkpoint behavior, per-world reset differences, and exact obstacle layouts are not published.
Sources: Official (Roblox)
Races
Documented: "Race against friends and other players" is official. A 2x Wins gamepass (99 R$) confirms a Wins stat tied to finishing; a genre fan guide notes races in this niche can award auras.
Not documented: Race rules, matchmaking, schedules, and reward tables are unpublished. No source documents how Wins are earned in this exact game.
Sources: Official (Roblox) + Community fan guide + Official analytics (Rolimons)
Auras
Documented: "Cool auras" are named officially as part of racing.
Not documented: No aura names, catalog, acquisition methods, effects, or rarities exist in any checked source. Auras are the clearest case for this site's no-invented-data rule: any aura list online is fiction until the game documents one.
Sources: Official (Roblox)
Events
Documented: The title tag rotates short-window events: [24H🤫] (October 2), [12PM🤫] (October 3 crawl), and multiplier windows ([👟X20 🏆X2] August 8–9, [⚡X300] early October). A genre fan guide also describes a recurring admin event with variable timing.
Not documented: Event schedules, rewards, and whether time-tags unlock anything specific are not published. The tags are evidence of events, not documentation of them.
Sources: Official analytics (Rolimons) + Site check log + Community fan guide
Presentation
Documented: "Contains ASMR vibrations", "satisfying keyboard clicks", "creamy visuals", "relaxing pop sounds" — the description's sensory design promise, unusual for the genre and central to its appeal.
Not documented: Accessibility options and haptic settings per platform are not documented.
Sources: Official (Roblox)